Killing Floor 2 Tactical Response Update

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Killing Floor 2 Tactical Response Update

Post by Käin on Fri 26 Aug 2016, 02:00

The new Killing Floor 2 Update went live recently. here are the patch notes for anyone interested.
Source: Steam forums

Highlights
New Perk

  • SWAT

    • Flashbang Grenade
    • Tactical Knife
    • MP7 SMG
    • MP5RAS SMG
    • P90 SMG
    • Kriss Vector SMG





New Map

  • Infernal Realm




Balance Changes:

SWAT

  • MP7 SMG

  • Damage reduced to 16 (was 20)

  • Mag size decreased to 30 (was 40)

  • Ammo cost per mag reduced to 16 (was 26)

  • MP5RAS SMG

  • Damage increased to 25 (was 22)

  • Mag size increased to 40 (was 30)

  • Ammo cost increased to 33 (was 22)

  • Total ammo reduced to 360 (was 390)




Swat Perk changes

  • Removed Dosh assist bonus. This is not needed anymore due to the passive damage bonus now working.

  • Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill.



Support

  • Double-barrel Boomstick

  • Reload speed increased to 0.8 (was 2.0)

  • Elite reload speed increased to 0.57 (was 1.4)



Support Perk changes

  • Passive ammo skill now gives 25% more ammo (was 50%)



Sharpshooter

  • Winchester 1894

  • Damage reduced to 80 (was 105)

  • Base fire rate increased 0.45 (was 0.75)

  • Refined iron sight shoot animations to have less movement.

  • Reload speed increased 20% for both regular and elite reloads

  • Ammo size increase to 12 (was 10)

  • Total ammo increased to 96 (was 70)

  • Ammo cost per mag increased to 32 (was 30)

  • Gun Hit Power reduced to 80 (was 100)

  • Stun Power reduced to 20 (was 25)




  • Crossbow

  • Reload speed increased to 1.1 (was 1.4)

  • Elite reload speed increased to 0.54 (was 0.65)




  • M14 EBR

  • Damage increased to 90 (was 75)

  • Rate of fire reduced to 0.22 (was 0.2)

  • Stun power increased to 15 (was 8.)

  • Gun Hit power increased to 80 (was 50)

  • Max ammo count reduced to 140 (was 180)

  • Ammo cost per mag increased to 60 (was 40)




  • Railgun

  • Reload speed increased by 15%




Gunslinger

  • Dual 1858 Remington Revolvers 

  • Reload speed increased to 2.8 (was 3.6)

  • Elite reload speed increased to 1.86 (was 3.1)




Gunslinger Perk changes

  • Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before)




Berserker

  • Pulverizer 

  • Knockdown power added to hard, light, and explosive attacks.





Zeds

  • Siren

    • More vulnerable to damage from following weapon types
    • Sub Machine Gun increased to 1.0 (was 0.75)
    • Assault Rifle increased to 1.0 (was 0.75)
    • Handgun increased to 1.0 (was 0.7)
    • Rifle increased to 1.0 (was 0.75)
    • Slashing increased to 1.0 (was 0.75)
    • Blunt increased to 1.0 (was 0.85)
    • Explosive increased to 0.85 (was 0.6)
    • Max Scream Range decreased to 900 (was 920)
    • Scream Damage Frequency decreased to 0.5 (was 1.0) how often scream damage happens
    • Scream Damage decreased to 15 (was 18)
    • Scream Animation speed increased by 60%.
    • Scream Protective Shield time increased to 2.2 seconds (was 1 second)



The goal is to make the siren more of a glass cannon so she's go down quicker 
now and scream a little less often but the damage from the scream is higher.


  • Bloat

    • In suicidal, if bloat explodes 3 bloat mines spawn (was 2).





  • Hans

    • Evade speed reduced 15%
    • Frenzy attack damage reduced 30%





  • Special Crawler 

    • Special crawlers will now not explode upon death if a player manages to blow their head off first




Bug Fixes:


  • Fixed a server side issue where when a Field Medic player joined a server it would result in all players being disconnected.

  • Fixed issue where voice comms radial menu would get stuck on the Boss intro. 

  • Fixed Issue where boss intro lacked any depth of field effect.

  • Fixed bug where Boss name plate UI would occasionally show up during Defeat screen.

  • Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking. 

  • Fixed Issue where Weapon Quick Select toggle would be reset upon map travel.

  • Fixed Commando and SWAT skill percentages for skills that grant damage bonus with 9mm and knife to listed description values of 110%

  • Demolitionist - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage.

  • Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave. 

  • Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”).

  • Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change.

  • Fixed issue where trader would not display the right amount of ammo for the M16 M203 Grenade rounds during initial purchase.

  • Fixed issue where characters would revert their customization to default after restarting the game.

  • Firebug Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other. 

  • Fixed missing configure controller UI label within perk menu.

  • Fixed issue where last player slot in party was not selectable on browse server menu for party invites,

  • Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu

  • Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game.

  • Adjusted Versus Crawler’s normal jump attack to be far less difficult to use in game. 

  • Fixed issue in Versus where Slasher could evade in mid-air allowing them to dramatically increase their jump range.

  • Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup.

  • Fixed issue where players could not melee while running with an empty equipped weapon.

  • Fixed issue with the Boss Defeat camera not being properly adjusted and moved. 

  • Improved error logging when the server shuts down because a map in the map vote menu is not within the server admin’s local files or is improperly set up within their PCServer-KFGame.ini config files. 

  • Improved Matchmaking Menu UI so that elements would not overlap with each other.

  • Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed. 

  • Fixed incorrect perk icon display issues within the Versus lobby menu. 

  • Fixed issue where Fleshpound rage grinder sound effect would get caught in a continuous loop.



Last edited by Mr K on Fri 26 Aug 2016, 02:03; edited 1 time in total
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Käin



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Re: Killing Floor 2 Tactical Response Update

Post by Vamps on Fri 26 Aug 2016, 02:02

thanks for the info (:
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Vamps



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Re: Killing Floor 2 Tactical Response Update

Post by Sac_de_Ballons on Fri 26 Aug 2016, 20:28

Mr K wrote:The new Killing Floor 2 Update went live recently. here are the patch notes for anyone interested.
Source: Steam forums

Highlights
New Perk

  • SWAT

    • Flashbang Grenade
    • Tactical Knife
    • MP7 SMG
    • MP5RAS SMG
    • P90 SMG
    • Kriss Vector SMG





New Map

  • Infernal Realm




Balance Changes:

SWAT

  • MP7 SMG

  • Damage reduced to 16 (was 20)

  • Mag size decreased to 30 (was 40)

  • Ammo cost per mag reduced to 16 (was 26)

  • MP5RAS SMG

  • Damage increased to 25 (was 22)

  • Mag size increased to 40 (was 30)

  • Ammo cost increased to 33 (was 22)

  • Total ammo reduced to 360 (was 390)




Swat Perk changes

  • Removed Dosh assist bonus. This is not needed anymore due to the passive damage bonus now working.

  • Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill.



Support

  • Double-barrel Boomstick

  • Reload speed increased to 0.8 (was 2.0)

  • Elite reload speed increased to 0.57 (was 1.4)



Support Perk changes

  • Passive ammo skill now gives 25% more ammo (was 50%)



Sharpshooter

  • Winchester 1894

  • Damage reduced to 80 (was 105)

  • Base fire rate increased 0.45 (was 0.75)

  • Refined iron sight shoot animations to have less movement.

  • Reload speed increased 20% for both regular and elite reloads

  • Ammo size increase to 12 (was 10)

  • Total ammo increased to 96 (was 70)

  • Ammo cost per mag increased to 32 (was 30)

  • Gun Hit Power reduced to 80 (was 100)

  • Stun Power reduced to 20 (was 25)




  • Crossbow

  • Reload speed increased to 1.1 (was 1.4)

  • Elite reload speed increased to 0.54 (was 0.65)




  • M14 EBR

  • Damage increased to 90 (was 75)

  • Rate of fire reduced to 0.22 (was 0.2)

  • Stun power increased to 15 (was 8.)

  • Gun Hit power increased to 80 (was 50)

  • Max ammo count reduced to 140 (was 180)

  • Ammo cost per mag increased to 60 (was 40)




  • Railgun

  • Reload speed increased by 15%




Gunslinger

  • Dual 1858 Remington Revolvers 

  • Reload speed increased to 2.8 (was 3.6)

  • Elite reload speed increased to 1.86 (was 3.1)




Gunslinger Perk changes

  • Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before)




Berserker

  • Pulverizer 

  • Knockdown power added to hard, light, and explosive attacks.





Zeds

  • Siren

    • More vulnerable to damage from following weapon types
    • Sub Machine Gun increased to 1.0 (was 0.75)
    • Assault Rifle increased to 1.0 (was 0.75)
    • Handgun increased to 1.0 (was 0.7)
    • Rifle increased to 1.0 (was 0.75)
    • Slashing increased to 1.0 (was 0.75)
    • Blunt increased to 1.0 (was 0.85)
    • Explosive increased to 0.85 (was 0.6)
    • Max Scream Range decreased to 900 (was 920)
    • Scream Damage Frequency decreased to 0.5 (was 1.0) how often scream damage happens
    • Scream Damage decreased to 15 (was 18)
    • Scream Animation speed increased by 60%.
    • Scream Protective Shield time increased to 2.2 seconds (was 1 second)



The goal is to make the siren more of a glass cannon so she's go down quicker 
now and scream a little less often but the damage from the scream is higher.


  • Bloat

    • In suicidal, if bloat explodes 3 bloat mines spawn (was 2).





  • Hans

    • Evade speed reduced 15%
    • Frenzy attack damage reduced 30%





  • Special Crawler 

    • Special crawlers will now not explode upon death if a player manages to blow their head off first




Bug Fixes:


  • Fixed a server side issue where when a Field Medic player joined a server it would result in all players being disconnected.

  • Fixed issue where voice comms radial menu would get stuck on the Boss intro. 

  • Fixed Issue where boss intro lacked any depth of field effect.

  • Fixed bug where Boss name plate UI would occasionally show up during Defeat screen.

  • Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking. 

  • Fixed Issue where Weapon Quick Select toggle would be reset upon map travel.

  • Fixed Commando and SWAT skill percentages for skills that grant damage bonus with 9mm and knife to listed description values of 110%

  • Demolitionist - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage.

  • Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave. 

  • Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”).

  • Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change.

  • Fixed issue where trader would not display the right amount of ammo for the M16 M203 Grenade rounds during initial purchase.

  • Fixed issue where characters would revert their customization to default after restarting the game.

  • Firebug Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other. 

  • Fixed missing configure controller UI label within perk menu.

  • Fixed issue where last player slot in party was not selectable on browse server menu for party invites,

  • Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu

  • Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game.

  • Adjusted Versus Crawler’s normal jump attack to be far less difficult to use in game. 

  • Fixed issue in Versus where Slasher could evade in mid-air allowing them to dramatically increase their jump range.

  • Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup.

  • Fixed issue where players could not melee while running with an empty equipped weapon.

  • Fixed issue with the Boss Defeat camera not being properly adjusted and moved. 

  • Improved error logging when the server shuts down because a map in the map vote menu is not within the server admin’s local files or is improperly set up within their PCServer-KFGame.ini config files. 

  • Improved Matchmaking Menu UI so that elements would not overlap with each other.

  • Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed. 

  • Fixed incorrect perk icon display issues within the Versus lobby menu. 

  • Fixed issue where Fleshpound rage grinder sound effect would get caught in a continuous loop.


Steam gonne claim copyright stuff on this Wink

Thx m8
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Sac_de_Ballons



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Re: Killing Floor 2 Tactical Response Update

Post by Jerrposition on Fri 26 Aug 2016, 20:29

Interesting, we need to all play this at some point.
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Jerrposition



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Re: Killing Floor 2 Tactical Response Update

Post by Jerrposition on Fri 26 Aug 2016, 20:31

Sac_de_Ballons wrote:
Steam gonne claim copyright stuff on this Wink

Thx m8

Did you really have to quote the WHOLE thread? xD
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Jerrposition



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Re: Killing Floor 2 Tactical Response Update

Post by Vamps on Sat 27 Aug 2016, 00:12

Jerrposition wrote:
Sac_de_Ballons wrote:
Steam gonne claim copyright stuff on this Wink

Thx m8

Did you really have to quote the WHOLE thread? xD

lol!
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Vamps



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Re: Killing Floor 2 Tactical Response Update

Post by Vamps on Sat 27 Aug 2016, 00:13

Jerrposition wrote:Interesting, we need to all play this at some point.
yes we should!
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Vamps



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Re: Killing Floor 2 Tactical Response Update

Post by Vamps on Sat 27 Aug 2016, 00:14

You also get the Purple stuff and Red Stuff in this picture for free
 
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Vamps



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Re: Killing Floor 2 Tactical Response Update

Post by Jerrposition on Sat 27 Aug 2016, 00:21

Mrs K wrote:You also get the Purple stuff and Red Stuff in this picture for free
 
PURPLE IS THE ONLY WAY!
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Re: Killing Floor 2 Tactical Response Update

Post by Sac_de_Ballons on Mon 29 Aug 2016, 19:47

Mrs K wrote:You also get the Purple stuff and Red Stuff in this picture for free
 
The suit is badass as fuck
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